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DreamRun is a 3D platformer that uses traps and obstacles to provide a challenging experience to the player.

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Design, Programming, and VFX asset creation were done solely by me for this project, while all the 3D models were free assets acquired through the Unity asset store, and for the character animations, I used Adobe Mixamo.

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Full Gameplay Link :https://drive.google.com/drive/folders/1ERtoFrehlXjhq7Mz1dBTKM5MCICWy7so?usp=share_link

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Below is the Showreel of the game with all documentation created for it.

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Showreel

Documentation

GDD

Marketing Research Document

Level Design Process

While my preferred approach to designing a level is to build, test, and iterate on the level design, it's always good to plan some key objectives and map out what gameplay experience each level is supposed to deliver.

A level design document establishes and helps do this.

Weekly Task Management

Trello.JPG
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