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Game Designer & Game Programmer

ARYAN BENDREY

I’m a creative Game Designer and Developer with experience across gameplay design, programming, VFX, and animation, allowing me to approach games holistically.

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Currently working on live mobile titles in Unity, I design and implement systems end-to-end, enjoy turning ideas into playable experiences, and improve workflows through automation while collaborating closely across disciplines.

Projects

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American Dad! Apocalypse Soon (LiveOps & Systems Design)
Live mobile title developed at Reliance Games in collaboration with Disney. I design and ship LiveOps events end-to-end, including concept, GDDs, balancing, and in-game implementation in Unity. My work focuses on ability design, large-scale config systems, and automation, including fully automating ability JSON configuration and text workflows to improve iteration speed.

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I have also worked on and developed multiple student projects across Unity and Unreal Engine.

  • Space ARena — AR space shooter built in Unity

  • DreamRun — 3D platformer developed in Unity

  • Sands of Vengeance — Co-op action game developed in Unreal Engine​

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Alongside these projects, I have worked on smaller gameplay, tools, and visual projects that showcase my understanding of game systems, automation, VFX, shaders, and basic 3D animation.

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